|
Autumn 1 |
Autumn 2 |
Spring 1 |
Spring 2 |
Summer 1 |
Summer 2 |
Reception |
Using technology to support understanding of the world |
Using technology to support understanding of the world |
Using technology to support understanding of the world |
Using technology to support understanding of the world BeeBots |
Using technology to support understanding of the world The importance of turning off devices |
Using technology to support understanding of the world PurpleMash |
Year 1 |
Creating Media – Digital Painting |
Data and Information – Grouping Data |
Computing Systems and Networks – Technology Around Us |
Programming A – Moving a Robot |
Programming B – Introduction to Animation
|
Creating Media – Digital Writing |
Year 2 |
Computing Systems and Technology Around Us |
Programming A – Robot Algorithms |
Creating Media – Making Music
|
Creating Media – Digital Painting |
Data and Information – Pictograms |
Programming B – Introduction to Quizzes |
Year 3 |
Computer Networks and Systems – Connecting Computers |
Creating Media – Animation |
Creating Media – Desktop Publishing |
Data and Information – Branching Databases |
Programming A – Sequence in Music |
Programming B – Events and Actions |
Year 4 |
Teach Computing: Computing Systems and Network - Internet |
Teach Computing: Creating Media - Audio |
Teach Computing: Creating Media – Photo Editing |
Teach Computing: Data and Information – Data Logging |
Teach Computing: Programming A – Repetition and Shapes |
Teach Computing: Programming B – Repetition in Games |
Year 5 |
Teach Computing: Computing Systems and Network – Sharing Information |
Teach Computing: Creating Media – Vector Drawing |
Teach Computing: Creating Media – Video Editing |
Teach Computing: Data Information – Flat-file Databases |
Teach Computing: Programming A – Selection in Physical Computing |
Teach Computing: Programming B – Selection in Quizzes |
Year 6 |
Computing Systems and Networks – Communication |
Creating Media – 3D Modelling |
Creating Media – Web Page Creation |
Data and Information – Spreadsheets |
Programming A – Variables in Games |
Programming B - Sensin |